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Gray Skies, Dark Waters Cheat Code For Xbox 360

Updated: Mar 17, 2020





















































About This Game Gray Skies, Dark Waters drops you into a world of secrets, unanswered questions, and (just maybe) the supernatural. Search to reveal the truth—or, at least, your version of it.What does it mean to truly disappear without a trace? In this modern interpretation of centuries-old folklore, that’s the question that seventeen-year-old Lina Garrett has to consider after her mother vanishes. Take Lina on a thought-provoking journey through her small Chesapeake Bay town of Avett's Landing to unravel the mystery of her mother’s disappearance and explore what it means to be part of a family - even a troubled one.Fans of story-based games like The Path, Life is Strange, and To the Moon will love this story-driven adventure game in which your continuous choices decide the future of the Garrett family. Gray Skies, Dark Waters comes alive with:an original scorefull voice-actinghand-drawn paintings inspired by children’s book illustrationsa 2-3 hour playtimea series of short stories set in Avett’s Landing, VirginiaRich commentary mode that includes interviews with developers and experts in various fieldsThe game features 3D models interacting in 2D settings, similar to classics like Grim Fandango, The Longest Journey, and Resident Evil 2. Gray Skies, Dark Waters takes literary inspiration from the writings of Edgar Allan Poe, Flannery O’Connor, Jorge Luis Borges, and Shirley Jackson. 7aa9394dea Title: Gray Skies, Dark WatersGenre: Adventure, Casual, IndieDeveloper:Green Willow Games, LLCPublisher:Green Willow Games, LLCRelease Date: 9 Jun, 2017 Gray Skies, Dark Waters Cheat Code For Xbox 360 gray skies dark waters walkthrough. gray skies dark waters review. gray skies dark waters. gray skies dark waters download. gray skies dark waters gameplay I like the mechanics that drive this game forward with very few fetch quests and the like, instead concentrating heavily on dialogue and atmosphere.Some say GSDW is a short game. On one hand it is, but it manages to tell a complete story during its short stay. The way I see it, this game appreciates the players' use of time. It doesn't try to stretch the game duration needlessly, there are no extra filler sections and there's even a very efficient fast travel system. GSDW is simply as long an experience as it needs to be. And I like it a lot for that.The characters are life-like, likeable and interesting. The voice-acting is actually fine by me, but the voice quality is a bit modest - it has that "boxy" studio booth effect to it.Plot-wise, I loved the duality between realism and some fantastical elements and also how your character's attitude and interpretation towards what she discovers actually affects the way the story is concluded. There's a really nice balance of open-endedness combined with concrete conclusion. It's hard to explain thoroughly without spoiling the experience, so if you decide to play it, you'll see for yourself. ;). Gray Skies, Dark Waters tells an interesting story shaped by some of your choices about myths and mental health. Dialogues recording are uneven and could use some polish but hey, it's an indie game. Give it some love.. Note: I backed this game on the Kickstarter.In Gray Skies, Dark Waters you play as Lina Garrett, daughter of Vivan and Robert Garret and also eldest sister to Violet, Gus and Merle Garrett. The family lives happily together, until the mother, Vivian, suddenly disappears. A year goes on and no one can figure out, why and how Vivian went missing. In the game you try to figure out the reason for her disappearance. You do it by interacting with other family members and finding clues. While you do your research, you also build-up the relationship between Lina's family members.The game has pretty interesting story. The developers promised that choices really do matter in the game. Unfortunately I only played the game once and then loaded old file to see some of the different endings, so I can't tell, how much the first choices matter. I can say that at least final choices do matter for the ending. I was pretty happy about the different endings. Gray Skies, Dark Waters is pretty short game. The bacground visuals are really good looking and hand-drawn, but characters of the game do look little odd and animations are stiff. Voice acting is not very good either. The thing is that this game had only 2,404$ Kickstarter. For that small Kickstarter, I was suprised that the game even got voice acting. Still the game is really relaxing and interesting. It is first game from Green Willow Games, LLC.I might not have found everything the game has to offer and I only fully played it once, but still unfortunately I'm not sure, if I can recommend the game for 7€. I really loved the story, but it really is short (though you could play it multiple times, I think) and you can see that it's not te♥♥♥♥♥ally too special. I still would like to recommend playing the game some day. I really do hope, that Green Willow Games, LLC will continue making games.. Brief, artsy, 2D point and click with good artwork and a very good story, well worth getting on sale although the cover price is reasonable.You are Lina, a teenager who's mom disappeared a year ago. You live with your father (Robert) and three younger siblings (Violet, Gus, and Merle) who all are processing their grief. Most of the game is picking choices in dialog with the characters, and some is looking for items in the game world ("pixel hunting"). There are no "puzzles" in the classic point-and-click sense, but they aren't needed to advance the story. In that respect this game is very close to being a visual novel. Your dialog choices seem to affect the flow of the narrative and the finale. I'm not sure how many endings there are, and this info would be helpful.The artwork is like watercolors with good music and ok voice acting. The setting and dialog are believable. It took me about 3 hours to solve this, with maybe 30 min of looking for one entrance to a part of the map that I missed. There are achievements and other story choices that I have been going back for. The background for the characters is quite extensive for a short game.. I like the mechanics that drive this game forward with very few fetch quests and the like, instead concentrating heavily on dialogue and atmosphere.Some say GSDW is a short game. On one hand it is, but it manages to tell a complete story during its short stay. The way I see it, this game appreciates the players' use of time. It doesn't try to stretch the game duration needlessly, there are no extra filler sections and there's even a very efficient fast travel system. GSDW is simply as long an experience as it needs to be. And I like it a lot for that.The characters are life-like, likeable and interesting. The voice-acting is actually fine by me, but the voice quality is a bit modest - it has that "boxy" studio booth effect to it.Plot-wise, I loved the duality between realism and some fantastical elements and also how your character's attitude and interpretation towards what she discovers actually affects the way the story is concluded. There's a really nice balance of open-endedness combined with concrete conclusion. It's hard to explain thoroughly without spoiling the experience, so if you decide to play it, you'll see for yourself. ;). Gray Skies, Dark Waters tells an interesting story shaped by some of your choices about myths and mental health. Dialogues recording are uneven and could use some polish but hey, it's an indie game. Give it some love.. Just finished my intial play through of GSDW, the debut title from Green Willow Games. A fanciful yet grounded tale with attractive visuals and a quick playthrough time, good for a pick up evening of gaming. I look forward to exploring some of the other choices in the future!. I loved this game. It's completely story-driven, but your choices affect what happens in the story. It has a very interesting mystery that you must unravel, and the solution to the mystery is something unique and original. Additionally, the beautiful music and artwork really drew me in and had me playing for hours without realizing it. Such a beautiful story and game. Would highly recommend.. I loved this game. It's completely story-driven, but your choices affect what happens in the story. It has a very interesting mystery that you must unravel, and the solution to the mystery is something unique and original. Additionally, the beautiful music and artwork really drew me in and had me playing for hours without realizing it. Such a beautiful story and game. Would highly recommend.. Brief, artsy, 2D point and click with good artwork and a very good story, well worth getting on sale although the cover price is reasonable.You are Lina, a teenager who's mom disappeared a year ago. You live with your father (Robert) and three younger siblings (Violet, Gus, and Merle) who all are processing their grief. Most of the game is picking choices in dialog with the characters, and some is looking for items in the game world ("pixel hunting"). There are no "puzzles" in the classic point-and-click sense, but they aren't needed to advance the story. In that respect this game is very close to being a visual novel. Your dialog choices seem to affect the flow of the narrative and the finale. I'm not sure how many endings there are, and this info would be helpful.The artwork is like watercolors with good music and ok voice acting. The setting and dialog are believable. It took me about 3 hours to solve this, with maybe 30 min of looking for one entrance to a part of the map that I missed. There are achievements and other story choices that I have been going back for. The background for the characters is quite extensive for a short game.

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